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The term GUI tends not to be applied to other lower-display resolution types of interfaces, such as audiovisual games (where head-up display (HUD) is preferred), or not including flat screens, like volumetric displays because the term is limited to the scope of two-dimensional display screens able to describe generic information, in the tradition of the computer science research at the Xerox Palo Alto Research Center.
The most communal combination of such elements in GUIs is the windows, icons, menus, pointer (WIMP) paradigm, especially in personal computers. The WIMP style of interaction uses a virtual input device to represent the position of a pointing device, most often a mouse, and presents information organized in windows and represented with icons.
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